Hi! I’m Denis - a REAPER nerd who may or may not have yelled at Wwise’s HDR this week.
My sound design journey started unexpectedly: I was halfway through a degree in environmental engineering when I stumbled on a PlayStation foley artist’s video. I was amazed - wait, people get paid to make sounds??? I knew right then I wanted to do that too.
Luckily, my background in piano and recording gave me a head start. While finishing my degree, I spent every spare moment learning sound design and implementation - and landed my first full-time role at Owlcat Games in 2022. (Fun fact: I graduated on my second day at the job.)
Over the past few years, I’ve designed and implemented audio for Warhammer 40,000: Rogue Trader and Expeditions: A MudRunner Game, handling everything from UI and ambiences to cutscenes and technical systems. I’ve also led an audio team of 4 and helped streamline the studio’s pipeline with custom tools and optimized Wwise workflows, sharing knowledge across departments.
In my free time, I enjoy experimenting with sounds, field recording, and exploring new stuff. I’m currently diving into UE5 Lyra project, and porting it to Wwise.
Inspired by the exceptional sound design of titles like League of Legends, Arcane, COD: Modern Warfare 2, Forza Horizon 5, and Star Wars Jedi: Fallen Order.
Wwise
Reaper
Field Recording
Waves, Izotope RX, FabFilter, Melda, GRM Tools, etc.
Game Audio script development
Unreal Engine 4/5
Unity
Jia, Confluence
Perforce, SVN, GIT
Basic Python, C# Knowledge