Hello! My name is Denis, and I am a professional Sound Designer with over 3 years of experience.
I have a bachelor's degree in environmental engineering. Still, halfway through my studies, I realized that I didn't have a passion for it. In my third year of study, I randomly stumbled upon a video of a foley artist from PlayStation Studios, and I was instantly captivated by the foley process. Creating sounds ignited my spark, and I began learning sound design while continuing my university courses.
I had previous REAPER experience from playing in a band, and general music understanding since I am a piano player. That helped me to have a "quick start" in sound design, and focus on the "design" part, before jumping to implementation.
After one year, I was lucky enough to get hired by Owlcat Games in 2022 as a sound designer and implementer. Fun fact: I graduated from university on my second day at Owlcat!
At Owlcat Games, I was working on two completely different AA projects at the same time for two years.
In my free time, I enjoy experimenting with sounds, field recording, and exploring new stuff. I’m currently diving into UE5 Lyra project, and porting it to Wwise.
Inspired by the exceptional sound design of titles like Arcane, COD: Modern Warfare 2, Forza Horizon 5, and Star Wars Jedi: Fallen Order.
Wwise
Reaper
Field Recording
Game Audio script development
Unity
Jia, Confluence
Perforce, SVN, GIT
Basic UE
Basic Python, C#, C++ Knowledge